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This picture book companion is a complete supplemental resource for Laurie Wallmark’s book, Grace Hopper: Queen of Computer Code. It’s an amazing interactive read-aloud for introducing students to the brilliant scientist, mathematician, inventor, and Navy admiral, Grace Hopper!

With 50 print-and-go reading activities to choose from, this resource is ideal for customizing learning to your student’s specific needs and academic ability. Students will investigate characters, identify story elements, determine theme, conduct research, practice plotting story events, analyze characters, make predictions and connections, write poems, respond to writing prompts, and much more!

Click HERE to save over 20% by buying the BUNDLE, which includes picture book biographies for Joan Procter, Hedy Lamarr, Raye Montague, Grace Hopper, and Jane Goodall.

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The included activities, paired with the story, will lead to impactful discussions about pursuing passions, dedication, overcoming obstacles, and more! It’s also a great addition to units on women in science, influential people in history, biographies, and Women’s History Month. Students will love the engaging and fun activities, and you will appreciate the time saved hunting for high-level resources to teach reading concepts that students frequently struggle with.

The activities provided are designed to enable students to apply higher-level thinking skills, to encourage students to provide text evidence to support their thinking, and to challenge students to express their own thoughts and/or perspectives.

⭐️This Resource Includes:⭐️

  • Making Predictions – Before reading the book, students will examine the front cover and describe what they see, make predictions about what the book is about, and the questions they think the book might answer.
  • Story Elements – Students fill in the boxes with words and pictures to represent the story elements.
  • Summarizing – Students complete the Somebody, Wanted, Because, But, So graphic organizer and write a summary of the story.
  • Chain of Events – Students will show how one event led to another in the story.
  • Problem & Solution – Students will identify problems & solutions in the story.
  • Setting Influences the Plot – Students will answer the questions about the setting of the story to gain a better understanding of how a story’s setting helps to build the narrative’s mood, plot, and character development.
  • Story Plot – Students organize the events of the story on the graphic organizer.
  • Timeline of Events – Students will use the story, the biography at the end of the book, and/or research to create a timeline of Grace Hopper’s life.
  • Character Inside & Out  Students include details from the story to describe what the character says, thinks, does, and feels.
  • Character Traits – 3 differentiated versions are included for this activity. Students will choose important character traits that describe the main character and provide evidence from the text to support their choices.
  • Overcoming Obstacles – Students will fill in the T-Chart with physical, emotional, or mental obstacles the character faced and describe their response to those challenges.
  • Character Change – Students choose character traits to describe how the character changed throughout the story and support their thinking with evidence from the text.
  • Character Development – Students describe how the character changed and developed throughout the story, state their opinion regarding which event impacted the character the most, and support their thinking with evidence from the text.
  • Making Connections – Students make connections to an event from the story.
  • Making Inferences – Students use clues and schema to come up with two inferences they made from the text.
  • Theme #1 – Students answer the questions to determine which theme best fits the story and provide text evidence to support their choice.
  • Theme #2 – Students answer the questions to determine the theme of the story and provide text evidence.
  • Thematic Statements – Students choose the thematic statement that they believe best fits the story and include evidence from the text to support their choice.
  • Reader Response Questions – Students answer short-answer questions (ANSWER KEY included).
  • Vocabulary Crossword Puzzle – Students complete a crossword puzzle by matching words from the story to their definitions (ANSWER KEY included).
  • Vocabulary Word Search Puzzle – Students find the hidden words in the puzzle (ANSWER KEY included).
  • Sensory Details – Students choose an event from the story and describe it with the five senses.
  • Marvelous Me Poem – Students use the poem from the story as inspiration to write a poem about themselves.
  • 2-Quote Connections – Students will read the provided quote and give thoughtful responses to the questions using the story, personal experiences, background knowledge, as well as opinions to guide their responses.
  • Quote Cards – Included are 24 quotes from the story. Students will use the quotations to complete the following activities.
  • Queen of Code – Students will choose a quote card and capture the idea of the quotation on the computer screen.
  • Quote Pair Up – Students choose 2 quote cards, find quotations from other people that are similar, opposite, or related, and explain how the quotes are similar, different, or connect to one another.
  • Inspirational Quote – Students will choose a quote card and add an illustration that depicts the quote to create an inspirational poster.
  • The Perfect Playlist – Students will design a soundtrack for the story, which includes creating a playlist of FOUR songs that represent four BIG IDEAS consistently seen throughout the book and designing an album cover that symbolizes the theme of the story.
  • Social Media Star – Students create an Instagram post to show off one of Grace Hopper’s expertise.
  • Biography – Students will research further into the life of the character.
  • Who Was Grace Hopper? – Students research to learn more about the character’s life and complete a biography one-pager.
  • 2-Mixed Up Messages – Students will decipher the code by rebuilding the original message. Each message is a fact about Grace Hopper’s life from the timeline at the end of the book.
  • Book Review – Students rate how much they enjoyed the book, draw a new cover, and explain why kids should or should not read it.
  • Design a Book Cover – Students design a new cover for the book.
  • 8-Writing Prompts – Students will respond to the writing prompts and provide evidence from the text to support their thinking when needed.

This resource is for extension read-aloud activities only. The book is not included.

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