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Item description

This comprehensive mathematical resource offers yearlong practice covering every skill taught from day one to the end of school. Many games and activities reinforce skills through practice in this highly interactive resource, as PowerPoints and videos teach skills and concepts. Moreover, these teaching/learning activities align fully with the mathematical curriculum in grades 4 – 7. These activities reinforce all skills/concepts for typically all twelve chapters used by most educational textbook publishers. Each chapter offers excellent practice to reinforce concepts and skills in the following topics: number theory, estimation and computation, geometry, division, fractions, decimals, percent, ratios, exponents, negative numbers, algebra, volume, capacity, and probability.

This resource offers a collection of high-quality, strategically selected Internet links that aligns directly with all mathematical skills/concepts taught. All activities strengthen and reinforce skills and concepts to help students develop efficient, flexible, and accurate strategies in mathematics.

This resource is perfect for in-person or virtual classroom learning. It accommodates Google classroom, whole-class/Smartboard, or individual practice at home. In addition, this resource offers a standards-based curriculum and is also well maintained and frequently updated to ensure efficiency.


Purpose of the Everyday Math Resource Website

  • It provides easy classroom access to practice activities that meet the multiple intelligences of students in the classroom.

  • It provides daily homework practice for students to reinforce skills taught in the classroom for each lesson.

  • It provides opportunities for family interaction and connection.


Benefits of the Everyday Math Resource Website

A review of many studies conducted on the effects of educational gaming on student achievement in mathematics discovered the following information.

  • The use of computer games in educational settings positively affects academic achievement, attitudes toward learning, and self-concept compared to traditional instruction.

  • Educational gaming offers immediate feedback, increases active learner participation, reinforces knowledge, and influences attitudinal changes.

  • Students engaged in interactive games that are serious and high-quality influence mathematical achievement and self-efficacy in mathematics.

  • Educational gaming favors the development of complex thinking skills and problem-solving, planning, and self-regulated learning.

  • Learning is astronomical because of the high degree of student interaction and engagement with content and subject matter, which constantly reinforces knowledge and challenges thinking.