$13.99 Multi-licenses $12.99

0 sold

  • Other
  • Pages
  • 101

Item Details

Digital Download

Delivery

INSTANT DOWNLOAD
Files will be available for download from your account once payment is confirmed. Learn more.
Please contact the seller about any problems with your order using the question button below the description.

Item description

Kindergarten Math Centers Year Long Bundle

-Includes 36 Math Center Games

(Board Games, Cootie Catchers, Tic Tac Toe, Roll and Record, Shake and Solve, QR Codes)

Games on:

**Numbers to 10

-Includes 6 Math Center Games

1. Board Game- Understand the meaning of zero and write the number zero

2. Cootie Catcher- Sort categories by count, identify categories with two, three, and four within a given scenario

3. Tic Tac Toe- Count 10 objects in linear and array configurations

4. Roll and Record- Arrange, analyze, and draw 1 more up to 10 in configurations other than towers

5. QR Codes- Arrange, analyze, and draw sequences of quantities that are 1 less in configurations other than towers

6. Shake and Solve- Count 4-6 objects in circular and scattered configurations

**Two-Dimensional and Three-Dimensional Shapes

-Includes 6 Math Center Games

1. Board Game- Explain decisions about classification of rectangles into categories using variants and non-examples. Identify shapes as rectangles.

2. Cootie Catcher- Explain decisions about classification of triangles into categories using variants and non-examples. Identify shapes as triangles.

3. Tic Tac Toe- Explain decisions about classification of hexagons and circles and identify them by name. Make observations using variants and non-examples.

4. Roll and Record- Find and describe solid shapes using informal language without naming.

5. QR Codes- Explain decisions about classification of solid shapes into categories. Name the solid shapes.

6. Shake and Solve- Find and describe flat triangles, squares, rectangles, hexagons, and circles using informal language without naming.

**Comparison of Length, Weight, Capacity, and Numbers to 10

-Includes 6 Math Center Games

1. Board Game- Compare using heavier than and lighter than with classroom objects

2. Cootie Catcher- Compare to find if there is enough.

3. Tic Tac Toe- Compare length using taller than and shorter than with aligned and non-aligned endpoints.

4. Roll and Record- Relate more and less to length.

5. QR Codes- Match and count to compare a number of objects. State which quantity is more.

6. Shake and Solve- Compare the length of linking cube sticks to a 5-stick.

**Number Pairs, Addition and Subtraction to 10
-Includes 6 Math Center Games

1. Board Game- Represent pictorial decomposition and composition addition stories to 9 with 5-group drawings and equations with no unknown.

2. Cootie Catcher- Model decompositions of 6 using a story situation, objects, and number bonds.

3. Tic Tac Toe- Model composition and decomposition of numbers to five using actions, objects, and drawings.

4. Roll and Record- Model decompositions of 9 using a story situation, objects, and number bonds.

5. QR Codes- Represent decomposition and addition stories to 6 with drawings and equations with no unknown.

6. Shake and Solve- Use objects and drawings to find “how many are left”

**Numbers 10-20 and Counting to 100

-Includes 6 Math Center Games

1. Board Game- Count within 10 by ones.

2. Cootie Catcher- Show, write, and count to answer how many questions in linear and array configurations.

3. Tic Tac Toe- Count straws into piles of 10; count the piles as 10 ones.

4. Roll and Record- Reason about and represent situations, decomposing teen numbers into 10 ones and some ones and composing 10 ones and some ones into a teen number.

5. QR Codes- Representing number compositions and decompositions as addition sentences.

6. Shake and Solve- Model teen numbers with materials from abstract to concrete.

**Analyzing, Comparing, and Composing Shapes

-Includes 6 Math Center Games

1. Board Game- Compose solids using flat shapes as a foundation.

2. Cootie Catcher- Build flat shapes with varying side links and record with drawings.

3. Tic Tac Toe- Describe the systematic construction of flat shapes using ordinal numbers.

4. Roll and Record- Decompose flat shapes.

5. QR Codes- cCompose flat shapes using pattern blocks and drawings.

6. Shake and Solve- Describe the relative positions of shapes using ordinal numbers

It would mean so much to me if you would leave feedback..even one or two words! Thanks so much!!! 🙂

Follow me on Instagram- @enlighteningells