Item description
Kindergarten Math Centers Year Long Bundle
-Includes 36 Math Center Games
(Board Games, Cootie Catchers, Tic Tac Toe, Roll and Record, Shake and Solve, QR Codes)
Games on:
**Numbers to 10
-Includes 6 Math Center Games
1. Board Game- Understand the meaning of zero and write the number zero
2. Cootie Catcher- Sort categories by count, identify categories with two, three, and four within a given scenario
3. Tic Tac Toe- Count 10 objects in linear and array configurations
4. Roll and Record- Arrange, analyze, and draw 1 more up to 10 in configurations other than towers
5. QR Codes- Arrange, analyze, and draw sequences of quantities that are 1 less in configurations other than towers
6. Shake and Solve- Count 4-6 objects in circular and scattered configurations
**Two-Dimensional and Three-Dimensional Shapes
-Includes 6 Math Center Games
1. Board Game- Explain decisions about classification of rectangles into categories using variants and non-examples. Identify shapes as rectangles.
2. Cootie Catcher- Explain decisions about classification of triangles into categories using variants and non-examples. Identify shapes as triangles.
3. Tic Tac Toe- Explain decisions about classification of hexagons and circles and identify them by name. Make observations using variants and non-examples.
4. Roll and Record- Find and describe solid shapes using informal language without naming.
5. QR Codes- Explain decisions about classification of solid shapes into categories. Name the solid shapes.
6. Shake and Solve- Find and describe flat triangles, squares, rectangles, hexagons, and circles using informal language without naming.
**Comparison of Length, Weight, Capacity, and Numbers to 10
-Includes 6 Math Center Games
1. Board Game- Compare using heavier than and lighter than with classroom objects
2. Cootie Catcher- Compare to find if there is enough.
3. Tic Tac Toe- Compare length using taller than and shorter than with aligned and non-aligned endpoints.
4. Roll and Record- Relate more and less to length.
5. QR Codes- Match and count to compare a number of objects. State which quantity is more.
6. Shake and Solve- Compare the length of linking cube sticks to a 5-stick.
**Number Pairs, Addition and Subtraction to 10
-Includes 6 Math Center Games
1. Board Game- Represent pictorial decomposition and composition addition stories to 9 with 5-group drawings and equations with no unknown.
2. Cootie Catcher- Model decompositions of 6 using a story situation, objects, and number bonds.
3. Tic Tac Toe- Model composition and decomposition of numbers to five using actions, objects, and drawings.
4. Roll and Record- Model decompositions of 9 using a story situation, objects, and number bonds.
5. QR Codes- Represent decomposition and addition stories to 6 with drawings and equations with no unknown.
6. Shake and Solve- Use objects and drawings to find “how many are left”
**Numbers 10-20 and Counting to 100
-Includes 6 Math Center Games
1. Board Game- Count within 10 by ones.
2. Cootie Catcher- Show, write, and count to answer how many questions in linear and array configurations.
3. Tic Tac Toe- Count straws into piles of 10; count the piles as 10 ones.
4. Roll and Record- Reason about and represent situations, decomposing teen numbers into 10 ones and some ones and composing 10 ones and some ones into a teen number.
5. QR Codes- Representing number compositions and decompositions as addition sentences.
6. Shake and Solve- Model teen numbers with materials from abstract to concrete.
**Analyzing, Comparing, and Composing Shapes
-Includes 6 Math Center Games
1. Board Game- Compose solids using flat shapes as a foundation.
2. Cootie Catcher- Build flat shapes with varying side links and record with drawings.
3. Tic Tac Toe- Describe the systematic construction of flat shapes using ordinal numbers.
4. Roll and Record- Decompose flat shapes.
5. QR Codes- cCompose flat shapes using pattern blocks and drawings.
6. Shake and Solve- Describe the relative positions of shapes using ordinal numbers
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